The second game followed the storyline, which ended with the protagonist of the original game implanting Diablo's soulstone into his own forehead (it's implied that it was the warrior). The non-canonical third-party expansion pack Hellfire added eight new separate levels, four new quests (a quest to kill another Diablo-esque baddy in the crypt near the church, a quest from Lester the farmer, a cow quest and a quest to retrieve a teddy bear) as well as three more characters (Monk, Bard and Barbarian) in addition to the original three ( Warrior, Rogue and Sorcerer), but you had to enter a special edit to a text file to get the last two of those quests and new characters. The goal was to get to the Big Bad Diablo in The Very Definitely Final Dungeon. The first game was essentially a huge dungeon crawl, consisting of 16 levels of increasing difficulty under Tristram, the only town in the game, where various NPCs provide you with quests, healing, and equipment. As a sort of simple graphical Roguelike, the pursuit of the perfect randomly-generated equipment and character build to satisfy one's inner Munchkin gives the game tremendous replayability. Notorious for having an elaborate backstory and plot that nobody ever follows concerning a war between Heaven and Hell. Diablo III has its own page.Ī Hack and Slash videogame series from Blizzard Entertainment. Note: This page is for the first two games.
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